
01 PROFESSIONAL
MY KNOWLEDGE LEVEL IN SOFTWARE
3DS MAX
85%
BLENDER
70%
UNITY GAME ENGINE
100%
PHOTOSHOP
95%
CLIP STUDIO PAINT
80%
FIGMA
95%
UNREAL ENGINE 4
85%
MICROSOFT OFFICE
95%

03 Experience
2022
HAMMIE SCRAMBLE
Level and UI/UX Designer
I designed the levels of the hypercasual mobile game lead by the incubatee program by Cargo Studios. Time limit was 6 months.
2021
SILICAIAN
Level Designer and 3D Artist
I became the level designer for this 3D RTS game as well as the primary asset generation for the building game mechanics and environment. All done in a custom game engine.
2020
EISENHELD
Level designer
I was a level designer working on a 2D Action Platformer with Multi-Dimensional Side-scrolling as one of the selling points and key features.
2019
ICY DRIFT
Level/Gameplay Designer
I was the lead designer in an internship done with Bushiroad International, creating a hypercasual game within 4 months.
2017
SIR JUMPSALOT 1 & 2
Game Artist
During National Service, I worked in a quick project with my passion team to produce 2 hypercasual games now on the Google playstore.
2015-2016
ARK FOURZ
Assets Model/Design
I became the producer for my Final Year Project in Singapore Polytechnic. My main role was also to design the art assets and determine gameplay by working together with a programmer. The project won Game Awards for that year and is showcased in the annual SP showcase.

CONTACT
If you want to get to know me better, go ahead and give me a message via the form!
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Alternatively,
you can contact me at:
HP: 98552174
E-mail: mdzulfafathin@yahoo.com