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Hi, I'm
Muhammad Zulfa.

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GAME DEV
UI/UX
LIFE
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MY GOAL IS TO ENRICH PLAYERS WITH GAMEPLAY I FIND

INTERESTING AND FUN, MOSTLY THROUGH MY CHILDHOOD EXPERIENCES.

01 PROFESSIONAL

MY KNOWLEDGE LEVEL IN SOFTWARE

3DS MAX

85%

BLENDER

70%

UNITY GAME ENGINE

100%

PHOTOSHOP

95%

CLIP STUDIO PAINT

80%

FIGMA

95%

UNREAL ENGINE 4

85%

MICROSOFT OFFICE

95%

PROFESSIONAL 

02 PORTFOLIO

MY LATEST WORK. SEE MORE >
PORTFOLIO
EXPERIENCE

03 Experience

2022

HAMMIE SCRAMBLE

Level and UI/UX Designer

I designed the levels of the hypercasual mobile game lead by the incubatee program by Cargo Studios. Time limit was 6 months.

2021

SILICAIAN

Level Designer and 3D Artist
I became the level designer for this 3D RTS game as well as the primary asset generation for the building game mechanics and environment. All done in a custom game engine.

2020

EISENHELD

Level designer 
I was a level designer working on a 2D Action Platformer with Multi-Dimensional Side-scrolling as one of the selling points and key features.

2019

ICY DRIFT

Level/Gameplay Designer

I was the lead designer in an internship done with Bushiroad International, creating a hypercasual game within 4 months. 

2017

SIR JUMPSALOT 1 & 2

Game Artist

During National Service, I worked in a quick project with my passion team to produce 2 hypercasual games now on the Google playstore.

2015-2016

ARK FOURZ

Assets Model/Design

I became the producer for my Final Year Project in Singapore Polytechnic. My main role was also to design the art assets and determine gameplay by working together with a programmer. The project won Game Awards for that year and is showcased in the annual SP showcase.  

CONTACT
CONTACT

If you want to get to know me better, go ahead and give me a message via the form!

​

Alternatively,

you can contact me at:

HP: 98552174

E-mail: mdzulfafathin@yahoo.com

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